Feline Good
2,5D platformer in 1920s New Orleans
Engine & Tools |
Unreal 4.7, Visual Studio 2013, SourceTree, GIT, Slack, Trello and SCRUM method |
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Programming Language |
C++ |
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Supported platforms |
PC / Windows |
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Context |
Final year project of a master degree in |
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Credits |
Follow this link to meet the wonderful Team |
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PC build |
Download, unzip and enjoy ! |
Scarlett, Muse of Rembrandt
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Rembrandt, hero of the Feline Good adventures
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Rorschcat, the weird friend of Rembrandt
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Feline Good is a project developed by a team of 14 people in 3 months :
4 Graphic Designers, 3 Programmers (including me !), 6 Game Designers and 1 Sound Designer.
I was at the origin of this project, and 2 other ones were selected by the university after a selection over the course of several weeks.
I ended as Project Manager and Programmer and that was a wonderful (though exhausting ) experience !
Therefore, I had the heavy responsibility to keep this team of young people motivated and ready to work hard until the Gamagora Game Show that concluded the adventure !
It is worth noticing that we organized the job using SCRUM management with Sprints lasting a week :
We defined a Product Backlogs, listed the features, defined priorities, conducted (epic) retrospectives, made playtests, and so on …
In Feline Good, you are playing a cat in the 1920s New Orleans : Rembrandt is an alley cat, smart and proud, and he wants to rule over the neighbourhood for the sake of Scarlett, a pretty angora kitten
To achieve his goal, he will be helped by his friend Rorschcat, but he’ll have to face powerful enemies as well.
First and foremost, the Dog Nation is a band of hounds led by Bob Hermann, a vicious doberman. They’re stalking the streets between the buildings and Rembrandt will have to sneak past them to reach his goals.
Then come the Catsuki, a secret organisation of ugly and hairless cats in Cattaïr‘s pay !
Rembrandt‘s ultimate goal is to overthrow the leaders of those 2 organisations.
For that purpose, he will have to meet Scarlett, Rorschcat and Birdie Harry (the fat canary ^^), talk to them and discover the weaknesses of his enemies.
Only then will he succeed in defeating them !
Feline Good is a side-view platformer game with infiltration mechanics and a bunch of other features
- Rembrandt can jump over balconies and realise high jumps until he reaches the roofs
- When crossing a street, he can turn around a corner : The camera is rotating to reach a new angle ! (Please note that this was done before Assassins Creed Chronicles were released and where you can find the same feature !)
- Meeting another cat will result in a cartoon-like fight that can be resolved with Quick Time Event mechanics.
But Dogs are tougher and they will only be defeated by using a pet cone (the Cone of Shame ) - Fights can be avoided by jumping in a trash or an opened window and sneaking past enemies.
Pets can be lured away by throwing them a ball or they can be knocked out by pushing a flower pot over their head. - The player can meet non-player characters and talk to them (or even threaten them in the case of Birdie Harry)
- Last but not least, Rembrandt can activate his Smell Sense : That will enhance the field of view, modify the display of the scene, and highlight traps and points of interest !
Okay… this is more or less like the Eagle Vision…